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Particularly with fast-paced titles like action games and shooters, I find that I just don’t have the reflexes, reaction time, or just the ability to play those kinds of games at that level. I usually like to play games on the easiest mode available. I’d still include Banished as one of my all-time favourite titles even if it had been put out by an entire studio backed up by a major publisher, but the fact that it’s an indie game made by a single person is just mind-blowing.Ī market, crop fields, a mine, and houses. Maybe it doesn’t have the flashiest graphics or the most complex and numerous in-game mechanics, but it brings a lot to the table regardless. Banished was a labour of love – and it shows. I think that’s absolutely incredible, and well worth taking a moment to consider. A single person managed to create this incredibly intricate and challenging game, one that exists in a pretty unique niche within the overall city-building game realm.
#Where to buy banished pc game software
What astonishes me about Banished is that its developer – Shining Rock Software – is actually just one person. The fact that I’m still playing it almost eight years later should tell you how I feel about it! The early- and mid-2010s were a mess for me for all manner of reasons, and my memory isn’t great even under the best circumstances! Suffice to say that I discovered Banished shortly after its launch, and for a relatively low price of admission when compared to titles in a similar city-building space, I thought it was at least worth a shot. Banished was released in 2014 for PC, and I honestly can’t remember where I first heard about it.